Tuesday, June 24, 2025

Custom Event Editor: Evaluate Step

Evaluate Step is to let use the parameters or variables in the game to do some computations and stored it in a result variable. It could be helpful if your event involves some logical calculations or branching.

The default waiting type of this step type is "Auto". 

 

Custom Event Editor: Fade In / Fade Out Step

Fading Step is to make the camera fade to a color or get it back to display the scene. 

It is an important step as you do not want the player to see how you set up a scene. Using a fade out step to set up the scene and fade in to show it to the player when everything is ready. 

The default waiting type for a Fade Out Step is "Fade Out". For Fade In Step it is "Auto".

 

Custom Event Editor: Time Sleep Step

Time Sleep Step is to force the game to wait for a certain number of seconds. During the time the game does not accept any user input.

The default waiting type for this step type is "Time Wait". You cannot change the waiting type for this step.

 

Custom Event Editor: Texture Step

Texture Step is to add texture to or remove texture from the body of a female character. Note that the texture her is not talking about clothing item but semen, whip mark etc.

A Texture Step can only be either adding texture or removing texture. If you want to do both at the same time, you need 2 Texture Steps.

The default waiting type of this step type is "Auto".

 

Custom Event Editor: World Object Step

World Object Step is to add or remove objects in the scene. It is a useful step if you want to make your scene a bit different from having the same kind of background again and again.

A World Object Step can only be either Add or Remove. If you want to add objects and remove objects at the same time, you need 2 World Object Steps to do it. 

The default waiting type of this step type is "Auto".

 

Custom Event Editor: Sound Effect Step

Sound Effect Step is to play or stop any sound effect in the game. 

The default waiting type of this step type is "Auto".

 

Custom Event Loader: BGM Step

BGM Step is to set the background music played in the event.

The default waiting type of this step type is "Auto".

 

Custom Event Editor: Camera Step

Camera step is to tell the game where the view point is and what view angle should it takes.

The default waiting type is "Auto", but it could change to "Camera Pan" depends on settings.

  

Custom Event Editor: Background Step

Background Step is to change the background of the scene.

The default waiting type for this step type is "Auto".

 

Custom Event Editor: Group Action Step

Group Action Step is for assigning motion to a group. If you want to set sex motion in a bed scene, you need this step to do the job.

The default waiting type of this step type is "Auto".

 

Custom Event Editor: Group Management Step

Group Management Step is to add or remove group used in the event. It is an important step if you want to set animation involving 2+ characters.

The default waiting type of this step type is "Auto".

 

Monday, June 23, 2025

Custom Event Editor: Talk Step

Talk Step is to display dialogue in the message box. Voice file can be included if the speaker is a female. This step type is one of the most frequently used when creating an event.

The default waiting type of Talk Step is "User Click", meaning the system will wait for the user to click on the screen to proceed to the next step. It is possible to change it to "Auto" depends on the usage.

 

Custom Event Editor: Character Step

Character step is probably one of the step that the creator used most. It is for setting the character position, animation and other things. You will need to use this step type a lot to make the maid looks lively.

The default waiting type of a character step is "Auto".

Custom Event Editor: Character Initialization Step

Chara Init step is the entry step of every event. This step is added to the working grid automatically and cannot be removed.

In this step, the mod will instruct the game to create the characters it needs. The creator also can define the number of males or npcs required for this event. 

Since at the start of this event the game is in fade out status, the waiting type of this step has to be "Auto" as the game cannot handle mouse click in fade out.

Sunday, June 22, 2025

Custom Event Editor: Definition File

Definition file is a file that contains the information for the Loader to create the list of events in the event scene. You must fill in this part to make your event works.

Custom Event Editor: Step Item

A "step" is the main thing you have to deal with when you are creating an event. An event is formed by a series of steps.

Custom Event Editor: Basic Concept

The Custom Event Editor is a standalone program to create event files that could be loaded in COM3D2 with the Custom Event Loader mod. You do not need COM3D2 to run the editor but you will need COM3D2 to capture the data for your events.

The editor looks like the following when you open the program.


How to use Custom Event Loader

To install the Custom Event Loader mod, place the downloaded dll file in the "Bepinex\plugin" folder as usual. After that, you need to create a folder to store all the custom event files. 

Custom Event Loader / Editor Demo files and basic info

For the demo files, please scroll to the bottom of this post for the links. 

When I try to make the WildParty mod, I do not know there is already a way to create .ks file and let the game to load it. So I reinvent the wheel and injecting scenario in my own method.

COM3D2 Custom Event Editor v0.1.0

A standalone program to create custom event files for Custom Event Loader used.

Please note that this tool is NOT for creating .ks file.

The result zip file created must be loaded by the Custom Event Loader mod.

COM3D2 Custom Event Loader v0.1.0

This mod is aimed to load custom events that created by players.

Please note that unlike WildParty, there is no event attached in this mod. You will need the Custom Event Editor to create them or get the event zip files shared by others.

Saturday, June 14, 2025

Progress Update: Custom Event Editor & Custom Event Loader

Currently working on the Custom Event Editor & Custom Event Loader. They are separated from the WildParty mod as I want the event loader keep working even when I make some huge changes in the WildParty mod.

Monday, June 2, 2025

The Summer Festival of Immoral Village - Position Chart

In the part 2 of the yotogi scene in this scenario, the player will find that they cannot change the position freely like all the previous scenarios. I understand players may confused about this and so here is a chart to illustrate the positions available to change for each position.

Sunday, June 1, 2025

WildParty V0.5.0 Update

 Please download the correct version of zip file according to your game version.

Scenario Info: The Summer Festival of Immoral Village

Name in Japanese:淫習村の夏祭り
Type:NTR
Number of Characters:Maids: 1

Men: Around 16, plus the Master
NPC: 3
DLC required:X1, GP-01, GP-02.

For the details of yotogi skills required for each personality, please refer the end of this post.

 

Custom Event Editor: Evaluate Step

Evaluate Step is to let use the parameters or variables in the game to do some computations and stored it in a result variable. It could...