Background Step is to change the background of the scene.
The default waiting type for this step type is "Auto".
Background
(1) Background for day timeThe prefab name of the background resource. The game will only look into this field for the background if the current time is noon.
If you leave this field empty, the game will remove the current background and the scene will be a void space.
(2) Background for night time
The prefab name of the background resource. The game will try to use the background in this field if the current time is night.
If you leave this field empty, the game will fall back to use the background for day time.
How do I get the background name value?
Press F1 to open the Configuration Manager. Set the "Log Load Background Info" to "Enabled".
Go to the studio mode and change the background.Go to the console window. You can see that there is log added (red area in the screenshot above). Copy the text after "Prefab Name:" and paste it in the editor.
Note that the background list in studio mode is not a full list. If you have linked the game with CM3D2, you could switch the mode to CM management mode. There you could capture the background name used in CM3D2.
I want to make a fixed time event only. How do I do that?
You do not have to input the night time value every time. It is okay to leave that empty. The mod will then only consider the "Background for day time" field.
For example, you can set a night-time background in the "Background for day time" field. So the game will always show a night background even the current time is noon.
Can I use my own modded background?
If you can see that the Event Loader could capture the prefab name, yes you could use that.
But keep in mind that when you share the event to others, the player will get a void background if he do not have that modded background or DLC.
Creator Tips:
You
should always use this step after fading out. You do not want the
player to see that you are arranging things as it does not look pro.
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