Twitter Account for progress update etc

Wednesday, June 25, 2025

Custom Event Loader V0.1.1 & Custom Event Editor V0.1.1

Minor updates on the Custom Event Loader and Editor. Please check the github repo for the release files.

 

Custom Event Editor: FAQ and Tips.

Creating a story and put it in a game sounds fun, but if you try it in the first time you may find it confusing and do not know how to start or what you should do in a certain situation. 

Here I try to list out the problems you may face and some advices.

  

Custom Event Editor: ADV End Step

ADV End Step is the final step of an event. You need to connect to this step if you want the event to end properly.

There is no waiting type setting for this step as it is supposed to end the event.

 

Custom Event Editor: Branching Step

Branching Step is to redirect the player to different steps based on the value of a custom variable. It could make the event to have more variations.

The default waiting type of this step type is "Branching". You cannot change the waiting type for this step type.  

Unlike other step type, you cannot use the drag and drop method to define the next step ID. You have to fill in a form to provide a list of next step IDs and the conditions. 

 

Custom Event Editor: Show Choices Step

Show Choices Step is to display a list of option to the player for him to pick. The selected result is stored in a custom variable and can be used in other steps such as branching.

The default waiting type of this step type is "User Option Select". You cannot change the waiting type for this step type.

 

Tuesday, June 24, 2025

Custom Event Editor: Evaluate Step

Evaluate Step is to let use the parameters or variables in the game to do some computations and stored it in a result variable. It could be helpful if your event involves some logical calculations or branching.

The default waiting type of this step type is "Auto".