Tuesday, June 24, 2025

Custom Event Editor: Evaluate Step

Evaluate Step is to let use the parameters or variables in the game to do some computations and stored it in a result variable. It could be helpful if your event involves some logical calculations or branching.

The default waiting type of this step type is "Auto". 

 

Custom Event Editor: Fade In / Fade Out Step

Fading Step is to make the camera fade to a color or get it back to display the scene. 

It is an important step as you do not want the player to see how you set up a scene. Using a fade out step to set up the scene and fade in to show it to the player when everything is ready. 

The default waiting type for a Fade Out Step is "Fade Out". For Fade In Step it is "Auto".

 

Custom Event Editor: Time Sleep Step

Time Sleep Step is to force the game to wait for a certain number of seconds. During the time the game does not accept any user input.

The default waiting type for this step type is "Time Wait". You cannot change the waiting type for this step.

 

Custom Event Editor: Texture Step

Texture Step is to add texture to or remove texture from the body of a female character. Note that the texture her is not talking about clothing item but semen, whip mark etc.

A Texture Step can only be either adding texture or removing texture. If you want to do both at the same time, you need 2 Texture Steps.

The default waiting type of this step type is "Auto".

 

Custom Event Editor: World Object Step

World Object Step is to add or remove objects in the scene. It is a useful step if you want to make your scene a bit different from having the same kind of background again and again.

A World Object Step can only be either Add or Remove. If you want to add objects and remove objects at the same time, you need 2 World Object Steps to do it. 

The default waiting type of this step type is "Auto".

 

Custom Event Editor: Sound Effect Step

Sound Effect Step is to play or stop any sound effect in the game. 

The default waiting type of this step type is "Auto".

 

Custom Event Loader: BGM Step

BGM Step is to set the background music played in the event.

The default waiting type of this step type is "Auto".

 

Custom Event Editor: Evaluate Step

Evaluate Step is to let use the parameters or variables in the game to do some computations and stored it in a result variable. It could...